Brawl - Diddy Kong - Action - 0x5d FuraSleepLoop

Entry Script (Common)

  1. CreateInterrupt { interrupt_id: None, action: Fall, requirement: (InAir) }
  2. CreateInterrupt { interrupt_id: None, action: FuraSleepEnd, requirement: (ButtonMashingOrStatusExpiredSleepBuryFreeze) }
  3. PreviousInterruptAddRequirement(OnGround)
  4. ChangeSubactionRestartFrame(FuraSleepLoop)

Exit Script (Common)

  1. UnknownEvent { namespace: 0x0, code: 0x10, unk1: 0x0, arguments: [Value(10000), Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 20001 })] }
  2. Case(93)
  3. UnknownEvent { namespace: 0x0, code: 0x18, unk1: 0x0, arguments: [] }
  4. UnknownEvent { namespace: 0x0, code: 0x12, unk1: 0x0, arguments: [] }
  5. UnknownEvent { namespace: 0x11, code: 0x1f, unk1: 0x0, arguments: [Value(30)] }
  6. EndSwitch