Brawl - Diddy Kong - Action - 0x5d FuraSleepLoop
Entry Script (Common)
- CreateInterrupt { interrupt_id: None, action: Fall, requirement: (InAir) }
- CreateInterrupt { interrupt_id: None, action: FuraSleepEnd, requirement: (ButtonMashingOrStatusExpiredSleepBuryFreeze) }
- PreviousInterruptAddRequirement(OnGround)
- ChangeSubactionRestartFrame(FuraSleepLoop)
Exit Script (Common)
- UnknownEvent { namespace: 0x0, code: 0x10, unk1: 0x0, arguments: [Value(10000), Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 20001 })] }
- Case(93)
- UnknownEvent { namespace: 0x0, code: 0x18, unk1: 0x0, arguments: [] }
- UnknownEvent { namespace: 0x0, code: 0x12, unk1: 0x0, arguments: [] }
- UnknownEvent { namespace: 0x11, code: 0x1f, unk1: 0x0, arguments: [Value(30)] }
- EndSwitch